import type {Bot} from '@wp2508/mineflayer'; import type {BaseFunction, FunctionArgument} from '../../../types/bot/function/function.ts'; import {Mutex} from 'async-mutex'; import {cancellation_generation} from '../cancellation.ts'; const locks = new WeakMap(); export class init implements BaseFunction { readonly name = 'slot_switch_slot'; readonly i18n = { lang: 'zh-CN', name: '物品交换', description: '依次左键点击源槽位、目标槽位,并将鼠标剩余物品放回源槽位;同类物品按原生规则合并', }; readonly args: FunctionArgument[] = [ {name: 'slot', type: 'number', i18n: {lang: 'zh-CN', name: '物品槽位', description: '第一个槽位编号'}}, {name: 'new_slot', type: 'number', i18n: {lang: 'zh-CN', name: '目标槽位', description: '第二个槽位编号'}}, ]; async run(bot: Bot, args: number[]): Promise { if (!Array.isArray(args) || args.length !== 2 || !args.every(Number.isSafeInteger)) return false; const window = bot.currentWindow ?? bot.inventory; if (!window) return false; const generation = cancellation_generation(bot); const active = () => cancellation_generation(bot) === generation; let lock = locks.get(bot); if (!lock) locks.set(bot, lock = new Mutex()); return lock.runExclusive(async () => { const [slot, new_slot] = args; if (!active() || (bot.currentWindow ?? bot.inventory) !== window || window.selectedItem || slot === new_slot || args.some(value => value < 0 || value >= window.slots.length)) return false; try { await bot.clickWindow(slot, 0, 0); if (!active() || (bot.currentWindow ?? bot.inventory) !== window) return false; await bot.clickWindow(new_slot, 0, 0); if (!active() || (bot.currentWindow ?? bot.inventory) !== window) return false; // An empty cursor means a final click would pick the source item up again. if (window.selectedItem) { await bot.clickWindow(slot, 0, 0); } return active() && (bot.currentWindow ?? bot.inventory) === window && !window.selectedItem; } catch { return false; } }); } }